HUMPLAY: Exploring Sound-Based Interaction in Games for Enhanced Accessibility and Inclusivity
Prachi Jain1, Arpita Agre2*, Shruti Meshram3, Prachi Gaikwad4, Bhushan Dhole5
Abstract
HUMPLAY introduces an interactive game designed for deaf and mute individuals, utilizing visuals and vibrations to convey musical elements and interactive play features. This system incorporates non-verbal controls, specifically using humming and sound frequencies, where the pitch controls character action . This approach breaks traditional communication methods to establish a platform that is inclusive, creative, and supports emotional connection. The research details the design, implementation, and evaluation of HUMPLAY, emphasizing its innovative features, technical architecture, and potential impact on accessible gaming. The project is a substantial effort to bring inclusive gaming and technology to the deaf and mute communities.
Keywords:
Accessible Gaming, Deaf and Mute Individuals, Non-Verbal Control, Humming, Sound Frequencies, Pitch Detection, Visual Cues, Inclusitivity.
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